In the 1990s, the STEAM educational model emerged in the United States, the acronym of which comes from Science, Technology, Engineering, Arts and Mathematics (Science, Technology, Engineering, Arts and Mathematics), which aims to promote the development of subjects and knowledge . 21st century.
Amaya Perez, director of creativity at 3A Educational Group, shared that “STEAM learning integrates, harnesses and brings together all of these disciplines to put all that knowledge at the service of functionality, which means learning by doing or, as Known in English. , learning by doing«.
Learning by doing
The method of learning by doing was proposed by John Dewey and William Hurd Kilpatrick, North American educationists who emphasized that learning is best achieved through hands-on experiences in which students are interested and motivated. keeps.
Amaia Perez explains that this type of education “helps students learn in a meaningful way through a struggle.” Therefore, this educational model is increasingly requested by companies, as it allows the development of practice and the participation of colleagues, teamwork, self-evaluation and, above all, encourages the acquisition of basic skills.
Steam, with an A for Art
STEM methodology focuses on teaching technical and scientific skills, whereas STEAM adds creative and artistic components to the discipline of the arts as an essential tool for student training. Pérez stresses that “art offers us two basic elements: the first is structure, such as pattern or measure, different perspectives, among other aspects, and the second is the ability to discover oneself, which can be seen reflected in the interpretation”. ”
Webinar: STEAM Learning Scenario
The inclusion of the arts in the teaching of STEM complements the training of students, as it seeks to foster innovation and creativity for problem solving. In the interview with Amaya Perez, which can be viewed in its entirety by clicking here, the education and creativity expert introduces some of the points she will address at her conference ‘Arts in Steam, the Great Unknown’. The CAOS Project as an Educational Proposal’, next Thursday, May 18, in the first installment of the Educa STEAM 2023 webinar series, organized by Virtual Educa and STEAM Events.