One of the latest sociological concepts is neurodiversity, it focuses on people whose brain configuration differs from most people, but is not harmful to third parties, but to a greater or lesser degree harmful to themselves. It is a problem that affects a large part of the population and has become a concern, especially in training new generations and protecting adults who have been “lost” to these problems. well it looks like it is One of the potential applications of VR is mental health.
While, on the one hand, Mark Zuckerberg stuffs his mouth with the Metaverse as one of the virtual reality utilities, and on the other hand, some of the subjects in his ivory tower want virtual reality to be something specific and unique to them. In the world of mental health, he has developed an application for virtual reality to treat and assist people with attention deficit disorder. Which with some modifications can also be used for autism spectrum disorder and mental health problems in general.
How can virtual reality help with mental health?
One of the greatest disparities that exist in the educational world is the number of boys and girls who are lost not because of intellectual disability, but because of neurodiversity. His teaching method is not designed for them and it ends in huge disappointment on both sides. Well, ADHD is the major reason for these problems and the University of Helsinki has decided to use virtual reality to tackle this problem.
The way to do this is by making a virtual environment called EPELI, which combined with a virtual reality helmet has the ability to track the retina. It’s all thanks to a series of mini-games that allow mental health professionals to quickly figure out which kids have attention deficits and who don’t. I eat? Well, through a game in which they have to find and shoot some objects. Users with ADHD will spend more time on each object, but then their eye movements are much faster.
general idea is not only this particular system, but also Virtual reality has a lot of potential that applies to mental health, Because it allows for continuous data collection on how patients act in certain situations that cannot be replicated any other way. Thus, thanks to this, they can obtain information about how people’s brain processes the visual information they receive and not only diagnostic facilitybut Generate application as treatment.
not just for attention deficit
While the metaverse is a dream at the moment, creating a virtual environment applied to mental health could help treat children autistic people with savant syndromepeople with Alzheimer’s or with senile dementia, It can also be used to treat some phobias.
So we are talking about a combination of mental health and virtual reality, which has immense potential to improve the quality of life of millions of people and improve health systems around the world. This is easier to achieve and implement with current technology than building a metaverse or complex video game and of obvious utility. Who knew the futuristic potential of VR could end up in the world of mental health?