In an innocent bygone age, pay-to-win was the most dangerous business model in the game industry. Now we have a new type of Earn to Play game that allows players to earn cryptocurrency, buy NFTs, or both.
Gamers’ reactions to NFTs so far have been almost universally negative. Most famously, Ubisoft had some damage limits after the announcement of the NFT, a unique player item called ‘Digits’. Ghost Recon Breakpoint and was later met with a barrage of negative feedback. And even more so when its developers announced that development was soon over. More on that below.
The major traditional publishers seem to have given pause for the idea, and none of the major players have demonstrated a commitment to blockchain in their game. But even before breakpoint-gate, other smaller studios are experimenting with ways to encourage crypto and NFT investments through games. F1 Delta Time Launched in 2019 and received an official license giving some legitimacy to the entire model, while axi infinity Coaxing into a large player base requires no such support. Again, the two of them are soon revealed.
Some analysts are calling NFT Games the next success story for the industry. But based on what we’ve seen from them so far, we’re not sure why. At best they’re pretty likely titles that you probably wouldn’t be spending any amount of time were it not for the intangible financial incentive. And at worst, they exhibit significant conceptual flaws that undermine the entire operation, and show how easily value can be lost from this new and volatile creation.
Blockchain is based around the philosophical idea that if many of us assign a particular value to something—anything, in fact, even if it doesn’t exist as a physical object in the real world—that value Becomes real, functional and tradable. , When we’re talking about virtual worlds, the tricky thing is building a consensus on what it really is worth. Especially when there is no physical scarcity, unlike gems and natural resources, and when the meaning of a virtual object depends entirely on the wider context of the game. If a tree falls in the forest and there is no one to hear, does it make a sound? What if that tree triggered an epic emotion along the way – what is that emotion?
Below are some case studies to tell us where NFT games are today, the dangers of investing in them, and perhaps their trajectory in the months and years to come.
Ghost Recon Breakpoint
Other big players in the industry will have watched with great interest when Ubisoft announced that its 2019 open-world tactical shooter Ghost Recon Breakpoint New materials will be received in the form of unique cosmetic items, weapons, and armor, which players can purchase using Ubisoft Quartz, and trade with each other. Ubisoft Quartz is a platform through which players pay in real-world currency in exchange for NFTs. Players can then resell those NFTs through two different market platforms, Object and Rarible.
The players’ reaction was not welcome. The trailer detailing this new material earned itself a 96% dislike ratio on YouTube, prompting Ubisoft to delist it. Besides, the market never really took off. Of the over 1000 NFTs Ubisoft created for the game, Ars Technica Reports that around 100 were resold.
In March, Ubisoft announced that all development on the game, including NFTs, had ceased. In doing so, the company illustrated the major disadvantage of this model – these intangible digital goods have value only as long as the publisher or player base decides. With the game now nearing the end of its lifetime, NFT holders will naturally want to cash in – but who will?
F1 Delta Time
Animoca’s browser-based racing game had similarities to the F1 license, the actual team, and its drivers. This is a big part of PR for the wider world of NFT games. Or at least, it was. That license has now expired, and the developer has discontinued the game as of March 16, 2022.
When it went live in 2019, it encouraged players to buy into their NFTs using Ethereum. These included cars and drivers that could be used in-game. One such car also sold for $100,000 in Ethereum. That car, along with every other NFT F1 Delta Timeno longer exists.
To compensate players, Animoca is transitioning NFT from its now-defunct F1 title to the company’s other active racing games. This is better than nothing – perhaps – but this move also runs contrary to the fundamental concept of NFTs as a unique object. By reimbursing players with a completely different NFT from a completely different title, the studio inadvertently reminds us that the notion of an NFT as a real, rare commodity with a specific value is false. How can you change or replace such a thing?
Perhaps even more humiliating for investors, the game’s abrupt end is a clear reminder that blockchain entities are not future proof. They are valuable as long as they have a wider context. no one wants a car F1 Delta Time For any price now, even if it only gained $100,000 a month ago.
Axie Infinity acts like a crossbreed of Slime Rancher, Tamagotchi and old school JRPGs. You create Axis, raise and raise children with unique traits, complete daily tasks, and enter battle with them while raising a valuable NFT. The cute little axios carry monetary value by virtue of their rarity, and they can be redeemed back.
With an understandable and rewarding gameplay model and a free-to-play entry barrier, it has proven to be the most popular of this first generation of NFT games. But it still has another disadvantage of the model: security.
On March 23, reports financial TimesHackers removed more than $600m of cryptocurrency from the blockchain system of developer Sky Mavis called Ronin Network. That price was impressive there as well, but theft is as much a concern to investors as the closure of F1 Delta Time and the subsequent obsolescence of NFTs. The end result is the same, after all: One day you have a portfolio of unique digital commodities that you deem a specific valley to hold, the next day they’re just gone.
The developer, it appears, is doing its best to compensate players for their losses by their founders by selling off their individual shareholdings and by reimbursing players with proceeds for their stolen crypto. Those players would certainly appreciate it, but it doesn’t negate the fact that such a security breach happened. If you get a large player base in NFT games, you are a target for hackers.
Its reported player count is even larger than that of Axie Infinity, and to date, it has neither collapsed nor been sabotaged by hackers. that makes alien worlds Something of a singularity in the market.
No one likes lazy journalism comparisons, but just as a broken clock tells the correct time twice a day, sometimes it’s enough to say: imagine eve online Except the resources you cut are NFTs. Set in the distant future where space travel is a cinch, you are one of several interstellar explorers scouring planetary systems for scarce resources that have real-world value. It is expressed as the game’s own cryptocurrency, Trillium, or TLM.
What really attracts players is the ownership of the land. If someone mines your land, you get the benefit of the resources they earned. Some users call out to Discord and actively encourage other players to travel to their land and mine.
Will this many people (about 150,000 active users every hour according to the game’s developer) be turning to play like EVE without financial incentives with significantly lower production values? Maybe not. But they are, and the economy hasn’t collapsed yet. In fact, at the time of writing this article, approximately 13 million Trilliums were traded in the past 24 hours at approximately $.011.
This alone would be enough to get veterans of the traditional game industry involved in the NFT experiments, and has in fact been a disastrous experiment for Ubisoft despite all accounts. Ghost Recon BreakpointThe publisher intends to implement NFTs in future titles.
The idea of intangible value for in-game items based on scarcity and demand is not new. CS:GO Skins drove several controversial sell-through sites because skins existed in the game, and the popularity of Valve’s competitive shooter was a major driver of its unbelievable prices – as much as $150,000.
One doubts that the game should come first. Only then, once the player base cares about playing on its own terms, and has gained confidence that the title will remain relevant based on its enjoyment, can the items within it have real value that will be worth a moment’s notice. But not responsible for extinction.