Few games are as anticipated as Final Fantasy XVI, the new installment of the Square Enix role-playing saga. Our teammate Alvaro Alonso could play the title and almost confirms us against one of the best games of the year.
We will have to wait until June 22 to fully enjoy it. Final Fantasy 16 is a return to the roots of the franchise, which started in six original medieval fantasy games.
Of course, the formula of Final Fantasy XVI was brought from the western series like Game of Thrones. When it comes to combat, Final Fantasy V and its classes have been a great reference for Square Enix.
I SEE
Final Fantasy XVI impressions
We also haven’t overlooked other details, such as the Arcade scoring system (in pure devilish May Cry style), why it’s a PS5 exclusive, or the use of icons (invoking).
Naoki Yoshida, the producer of Final Fantasy XVI, confirmed an important technical fact about Final Fantasy XVI in an interview with Art Up.
What graphics engine does Final Fantasy 16 use?
Truth is one of the most unknown aspects of Final Fantasy XVI. Much has been said about its combat system, characters, story or gameplay, but little about the technical side.
What we saw of Final Fantasy 16 left an impression on us. Without the technology leading the game, we look to the gaming edge that demonstrates the potential of this generation.
In fact, Sony engineers have been working on optimizing Final Fantasy XVI for the PS5 (which is why the game is a temporary console exclusive).
In an interview with Naoki Yoshida, Skill Up asked the producer what technique was used in Final Fantasy 16. He never got an answer.
‘I asked if it ran on the Light Engine and Square said ‘no’, I asked if it was fake and they said ‘no’. I asked what it was, and they wouldn’t tell me,” Arte said.
Square Enix doesn’t use the same engine for Final Fantasy games. In the case of Final Fantasy VII Remaki or Crisis Core: Final Fantasy VII Reunion, Unreal Engine 4 was used.
However, in games like Final Fantasy XIV or Final Fantasy XV, the company used the Luminous engine. The same thing happened with Forspoken, a recent AAA that didn’t expect success.
Tricks for PS5 DualSense controller battery life
At the moment we don’t know what engine Final Fantasy XVI runs on. It is also possible that we are looking at a hybridization between the light and another development tool, so we can’t develop anything yet.
Final Fantasy XVI is one of the most anticipated games of the year, which will be available on June 22nd on PS5. Six months later, in December, the exclusive period with Sony PlayStation ends, and it is expected that one day it will reach the PC.