Shortly after the release of Immortals of Aveum Ascendant Studios surprised everyone by announcing the layoff of almost half of its employees. This decision, which was made official this week, will have an impact approximately 40 employees directly involved in the production of the game.
One of the injured workers reportedly mentioned this The decisive factor in the decision was FPS’s lower than expected sales. Despite Electronic Arts’ support and its promise of an innovative magical universe, the game failed to capture the attention of critics and gamers.
Despite its billing as an innovative FPS Immortals of Aveum was remarkably similar to other established titles on the market. Additionally, there were performance issues due to the choice of Unreal Engine 5, resulting in poor performance even on high-end PC systems.
This decision will have an approximate impact 40 employees.
According to SteamDB statistics, Immortals of Aveum has seen a drastic decrease in concurrent players over the past few weeks. First it reached a Peak of 751 users on the day of its launch, but last week there were barely more than 100 players on Steam.
Immortals of Aveum’s poor performance can be partially attributed to its release date and high system requirements. Only 9% of Steam users meet the minimum requirements to run the first-person shooter.
The combination of these elements led to one of the worst starts in the history of EA Originals titles, which led to layoffs. Several employees have already left Ascendant Studios since its launch. The current situation raises the possibility that the game could end the only project in the developer’s history.