One of the developers hired by Sega to work on Sonic Origins recently broke his silence about the mixed and negative reviews from players on the newly released collection. The employee talked about the work that went into the title, the time constraints they faced, the mistakes they made, and more.
Sonic Origins was designed as a nostalgic journey for fans of the long-running series. The remastered anthologies include Sonic the Hedgehog 1 and 2, Sonic 3 and Knuckles, and the Sonic CD. It was marketed as featuring new areas to explore, additional animations, and a brand new Anniversary Mode, where players will experience classic adventures in polished high definition. However, reactions to the collection have been more negative than Sega expected.
Sonic Origins’ software developer admits there were problems with the title but part of the blame lies with Sega as well
In a series of tweets, HeadCannon’s software developer Simon “Stealth” Thomley explained that the current state of the archive was hopeless. He agreed that there were some issues with what he provided to Sega, “but what’s in the original isn’t even what we’ve replaced.” He said that integration had introduced wild worms that were not his responsibility, even though conventional logic suggested so.
Thomley continued by saying that he was an outsider working on a different project that had turned into “something completely different.” They also knew there was going to be a “great crunch of time” and for that reason, they found themselves “worked into the ground to make it happen, just to be built and released.”
On how the team feels about the Origins issues and about the negative feedback, he continued:
“I can take responsibility for my own and my team’s mistakes, and there were some. There were some genuine mistakes, some overlooked, some hasty, some things we saw but weren’t allowed to fix in the end. It’s not quite right.” And some of it is from us. It’s complicated. I’m very proud of my team for their performance under this kind of pressure, but each and every one of us is very concerned about the state of Origins and even the Sonic 3 component. I’m very unhappy. We weren’t too thrilled about it. The pre-submissions state either but a lot was beyond our control.”
Thomley said he wanted to work on major improvements closer to the submission date, but was not allowed to do so. Apparently, he also asked for a delay, but those requests were also denied. He also offered to “come back for post-release fixes and updates”, but didn’t know if that was going to happen. He clarified that the developers wanted the issues to be addressed and had done a fair bit of work “to fix things, to support Sega, and prepare for future updates.”
Speaking about why he decided to open up on the issue, Thomley explained:
“I have to apologize for not addressing anything like this soon enough, but you must understand – many things like this are considered “unprofessional” and could harm our relationship with Sega. Which means there’s no native update, and no further 2D Pixel Sonic games. Why am I talking about it right now? Well, there’s a lot of scrutiny on things that both belong to us There are no more, and I don’t want to sit quietly while people are asking why and how things have happened to a product they put so much hope and money into.”
Thomley acknowledged that his statements could lead to a conflict with Sega. He clarified that he did not intend to fight the company and did not cut them. He is “willing to work more under the right conditions; whether they want to work with me again is an entirely different matter.”
The release of the archive has seen many people complaining about bugs and glitches, although others said that they did not face any such issues. The Steam page for Origins currently shows a mixed reception with widespread negative reviews from fans explaining their disappointment. Fans have also been disappointed with the new Sonic 3 soundtrack, possibly due to a nostalgic preference for the old one.