Sunday, June 4, 2023

“We’re doing our best,” Modern Warfare 2 dev tells players annoyed and frustrated by map full of exploding cars

If you’re one of the thousands of Modern Warfare 2 players out there, you’ll know the notoriety of the Santa Sena Border Crossing map, which was not well received by the Call of Duty community. Map that when the title was released started to annoy many fans of the saga, as it is narrow and has a lot of traffic, making it difficult to move. Furthermore, the cars on the map were explosive, which led to a number of frustrating deaths.

Infinity Ward have stated that they designed Santa Sena Border Crossing as a “challenging” map. They wanted to create a map that would force players to think strategically about how they moved. However, they also admitted that the map was too frustrating for some players and that they are working on an update that will make the map less hated.

You can read: Activision Will Allow Call Of Duty Fans To Pay To Make Their Weapons Look Like 2009 MW2

It has been Geoff Smith, director of multiplayer design, who has commented on his thoughts regarding the creation of the map and in Dexerto’s statements he said that he “tried to strike a balance between experiential maps and more competitive maps”. This is because some of the game’s maps are designed for large groups of players, which he calls “sweats” and attempts to prioritize unique experiences rather than other, more traditional and competitive designs.

“Not everyone is super sweaty and balanced. There are some where ‘Hey, fighting over the border would be great. And I know the map isn’t very popular with some groups, but we like to keep it fun and It’s really cool to drive through those cars while channeling Hitman. So we try to keep it fun and change it up, but have a balance,” said the developer.

Smith also emphasized that their user base is huge, so they try to balance “whatever we can”. “I think it’s important to have these fun and experiential maps, and obviously we have enough for the CDL to have a place to play them,” he said.

And in closing, he added that the group of developers at Infinity Ward aren’t “trying to ruin people’s entertainment on every map” and even that they “keep those cars from blowing up every round in S&D.” Trying to stop because it gets old.” We make adjustments as we go, but I think it’s important to have a variety of experiences. Not everyone likes an overly sweaty match, so we balanced it out for everyone. We do the best we can.”

Nation World News Desk
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